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Wherein the Purpose of this Madness is Described
Herein the beleaguered rogue chronicles the follies of his adventuring troupe, the Berdusk Blades... Boone, the creator of weird and wacky ceatures; Bylira the angelic aeriel priestess; Ramut the dwarven warrior.

Fallen members of the Blades include Pip, the self-proclaimed world's greatest wizard; Tutog, the formidable but virtuous dwarven warrior.

Missing members recently returned: Lil, elven cat burglar, who now runs The Second Story, our inn in Saerloon. Shashaido has buggered off again.

Members who have left voluntarily: Shar the half-Drow.
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May. 10th, 2007 @ 07:21 pm Storm of Madness, Part the First
Sebastian's Journal - entry written 24 Alturiak 1379

Concerning events commencing:
17 Alturiak 1379

Following the previous series of adventures, we spent six tendays at Stonegate Keep, resting and recuperating and training, et cetera. Sometime around the middle of Alturiak, Scar-Wolf came to the remainder of the group and told us he was going to the Sword Coast to stop a storm problem. He asked us if we wanted to come along and help him. I suppose I had a bit of cabin fever by this point. I thought it couldn't hurt to take a look.

We took the portal to the Triboar area and stepped out into a raging storm. "Storm problem", indeed. I was adjusting my cloak and hood so as to best keep the rain out of my face when a pair of giants appeared out of the deluge. Cordelia and her escort, France, told us of great unrest in the storm giant lands to the north. "My father, King Lear, is mad," Cordelia said. "He has cursed me such that if I set foot in his lands, I will suffer great pain and eventually die a painful death." Lovely. She and France apparently barely escaped with their lives: the male giant looked to have recently taken quite a beating. I offered them the protection of the soldiers at the small keep which housed the portal. Lear's madness was, Cordelia said, the cause of the terrible storms. If we could find and aid him, the storms would cease. "We shall investigate the matters in the north," I told her. After all, if the situation is not resolved, the storm will likely grow in intensity and size. In Waterdeep they'll likely not notice it for some time, but elsewhere people are going to think it's a problem. Not that I care what people think about a little rain. But if the Baron of the Stonelands and the Berdusk Blades can correct the problem, it will help our reputation. Alright, and if we ignore it no one else will likely fix it and eventually the entirety of Faerun could be overrun with the dangerous weather. And me, I like a bit of variety with my weather. My compatriots would be surprised to hear it, because they're fond of prejudging people and keeping their minds shut (with the exception of Scar-Wolf, I suppose), but I like the sunshine. I enjoy warm weather. Why do you think I left Waterdeep in the first place? Well, aside from Sabrina's bloodlust... you know what they say about a woman scorned? Well, I'm here to tell you: it's true.

I seem to have lost the track of the story. Long story short, we headed northward to see what we could do to solve the problem of the stormy weather and the curse of the insane giant.

Because the mountainous terrain would be too difficult for them to navigate, we left our mounts in the care of some of the Triboar keep's soldiers, who returned them to Stonegate Keep for us. After four days' travel we encountered a pack of hill giants, who threw boulders at us and otherwise acted in a most uncivilised manner. But what can one expect from hill giants? We made relatively short work of them, but fully eight of the dozen daggers I'd just had specially made for me in Arabel ran off in the stinking flesh of those brutes. Eight! What a time for me to decide to add a bit of style to my accoutrements! Perhaps, in time, after I return to Arabel and commission some more daggers, my stylish weaponry will end up in the hands of some lowly treasure-seeker who will know whose weapon he has had the fortune to stumble upon. Oh, who am I fooling? Those daggers were fairly plain in design. I'll spend some quality time designing the next batch. I wonder if I can get a pair enchanted to return after they've been thrown, such as the hairpins Shashaido used did. It certainly would be less encumbering to have two daggers rather than twelve. I should probably look into obtaining a Bag of Holding or somesuch as well. I've passed over a number of opportunities to obtain treasure because of the inconvenient nature of keeping a Portable Hole secret. Hard to quietly stash things away in a container which needs to be unrolled onto a wall when your companions are right nearby...

Bloody hill giants. I followed those who fled to a very large encampment of hill giants. At a glance I would say there were in excess of four score of the bastards, judging from those I could see moving about and the size of the multitude of tents. I overheard some of them talking about their plans: they were trying to decide whether they should invade the lands to the south or return to the north. Apparently they were awaiting the orders of King Lear, who, being mad, wasn't likely to give those orders, and so they were attempting to think for themselves. Always dangerous, that.

I returned to the group and relayed what information I'd uncovered. We decided to press on northward, but avoid the giant encampment. What, common sense? From this group? I'm shocked.

We wandered into a clearing in the forest, near a lake. The normal sounds one might expect to hear in a forest were absent, which put us on our guard. A group of birds took off in unison from the trees on the other side of the lake, and, moments later, a giant came crashing through the trees. His eyes looked to have been put out and his beard was short and disheveled, as if it had been ripped out. He was clearly in great pain and was thrashing about blindly. Scar-Wolf leapt onto the giant's back and knocked him out with his fists, then he and Bylera attempted to heal his wounds. When he awakened, the giant told us his name was Gloucester, and that he had been betrayed by Edmund, the bastard son of Lear. Gloucester suggested we find Edgar, who is Lear's legitimate son. Edgar, he said, had been thrown out of the kingdom by Lear, who had threatened him with death should he find him on his lands. We would find clues to Edgar's whereabouts at Gloucester's castle, which lay to the north, over a mountain.

After resting in Nanner's invisible hut, we journeyed on toward Gloucester's castle. The building sat at the center of a clearing in the forest and looked as if it had recently undergone a siege. One section of wall was completely collapsed, and the front of the castle sported a very large hole. Bugbears were in evidence, guarding the front of the keep and walking a patrol route on the roof. Scar-Wolf decided to make the most of the perpetual storm by calling lightning down onto the bugbear guards. Eventually, a handsome, one-armed storm giant emerged from the castle. He spied Scar-Wolf, who had walked out of the cover of the forest and now stood in clear sight of anyone in the castle. He called to the giant that he wanted to talk, but the giant wasn't having any of it, and returned the request with a threat. A number of bugbears rushed from the castle to attack. Scar-Wolf dispatched them with ease. This didn't bother the giant, who decided to take matters into his own hands, as well as call out another group of bugbears to make life difficult for Scar-Wolf.

While our half-orc companion stood toe-to-toe with the giant, I stealthily worked my way around the edge of the clearing until I reached the back of the castle. Utilising my magical boots, I walked straight up the rear wall. When I reached the top, I found that Scar-Wolf had defeated the giant and that the bugbears had fled from the roof, presumably to run for their lives. I found it simple to enter the castle from the rooftop stairway. I explored the upper floor for a time, finding some small treasures and a pair of books. One of the books seemed a storybook entitled "Poor Tom Turleygood". I could not read the other, but not for lack of language. It seemed to me that the words written on the pages were not meant for the likes of me somehow. I suspected magic, and packed the tome away.

Most interestingly, I discovered a wardrobe in a bedroom whose top shelf held three giant-sized chests. I found each chest was full of a different variety of coin: platinum, gold, and silver, in both human-sized and giant-sized coins. I risked opening the Portable Hole and scooped into it as much coin as I thought I could safely scoop before the others arrived. I also found a large carpet in the bottom of the chest. "I wonder if this might be another flying carpet," I thought. "We could use one, since our last one went off with Boone last year." I pushed it off the shelf so I could collect it later. Shortly the rest of the party arrived. Scar-Wolf, on leaping up to join me on the shelf, decided the chest holding the gold should be broken open so as to better collect the coin within. We both got down from the shelf, so as not to be accidentally Nanner obliged with a flurry of lance of disruption spells, which eventually shattered the chest, sending a shower of gold coins down from the shelf.

To be continued...
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Jul. 25th, 2006 @ 10:48 am In Pursuit of the Stag Runners, Part the Seventh: The Longest Day
9th Uktar
With our two new members, Nanner and Stelwyn, in tow, we returned to the camp. It was pretty deserted. I scouted the remaining building we hadn't seen before, which was uninteresting except for a mobile made of what appeared to be centaur skulls and a painting on the wall of a clenched fist with glowing green eyes.

We moved to the north camp and concocted a plan to take out the fire giant's home while setting the slaves free. Scar-Wolf's magic would reduce the giantess' stone building to ooze, while Bylira's and Nanner's would light things up on the other side. I questioned the Crystal Ball of Answers to determine which of the buildings held the slaves, and the fun began.

Stelwyn and I moved to free the slaves (I wanted to stay close to her so she'd have difficulty stabbing me in the back). She astonished me by ripping the door, lock, hinges, and all, right off the building. I found myself fleeing this impressive display of strength. I calmed down after I'd gotten a short distance from her and realised it was probably some sort of magical fear effect that got the better of me. Probably she's also toting around something that enhances her physical strength, because she doesn't look that burly.
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Jun. 20th, 2006 @ 03:57 pm Author's Interlude: An Alignment Quiz, Just Because
Current Music: KMFDM - Juke Joint Jezebel
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I did this first one as Sebastian's namesake, a very nasty man who would think The Rogue a wishy-washy wimp.
1st quiz results )
Then I decided to answer the quiz as The Rogue himself. Most of the answers were the same, but the result was a bit different:
2nd quiz results )
I chose The Rogue's alignment (Neutral Evil) because he is willing to work with a group when necessary, though, as the players have learned all too well, he has a tendency to look out only for himself when the chips are down. "These people can go along with either side of an argument- as long as they benifit from the result!" But the entire description of Neutral Evil (as given in this quiz, which is not sanctioned by TSR/WotC) fits him so well. It just reinforces the NE/CN question that floats about in my mind from time to time. Make of it what you will.
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Jun. 10th, 2006 @ 05:46 pm In Pursuit of the Stag Runners, Part the Sixth
Current Location: Thunderstone, Cormyr
9 Uktar 1378

Bylira and I tried to recruit some more foolhardy adventurers into our group in the tavern of the Sound of Thunder. Unsure of exactly how to announce our intentions, Bylira opted for the spectacle approach: she stood up on the table, spread her wings, and proclaimed that we were seeking brave souls to accompany us into Hullack Forest. Or words to that effect. Eloquency isn't my strong suit. Bylira's strengths seem to lie in staring down evil and exhibitionism.

Two people came up to us: an elf and a beautiful woman in priestly robes. Bylira looked a bit pale upon observing the symbol around the woman's neck, so I struck up a conversation with her. Bylira started chatting up the elf fellow. Shortly I invited Stelwyn, for that was her name, to walk with me while we talked. She claimed she could bring Ramut back from the dead. Well, actually, that wasn't exactly what she meant. "He will fight as well as ever, but he will be under my control." Oh, so she's going to zombify him. It would be hard to tell the difference... except perhaps for the rotting smell and the missing bits and the gobbets of flesh occasionally dropping off ... if this were to work, we'd need to hide the reanimated dwarf, or disguise him sufficiently. The goody-goodies certainly wouldn't approve of a zombie Ramut, even if it would help even the odds a bit. It turned out neither action was necessary, because Stelwyn's spell failed to work. "I can still be useful," she insisted. She claimed to have combat skills and other spells that would aid our cause. Yeah, but how long until she decides to double-cross me? I told her I'd discuss it with my fellows and let her know. She's beautiful, but things of beauty are often dangerous. It wasn't that long ago I had a close encounter of the vampiric kind ...

Meanwhile, back at the inn, Bylira had hired the elf, who turned out to be a wizard named Nanner. Funny, that doesn't sound like an elven name. After mulling the Stelwyn issue over in my mind for a bit, I decided to hire her myself. If Bylira can hire people without my permission (and keep in mind, I'm the noble here), I can do the reverse (see previous comment). Stelwyn insisted on a share of treasure and her choice of one magic item. We'll see what she's worth when we get into the thick of it. I'll just have to watch her closely, and peek into her mind once in a while. Just to make sure she's on the level.

To be continued.
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May. 27th, 2006 @ 05:37 pm In Pursuit of the Stag Runners, Part the Fifth
Current Location: Hullack Forest, Cormyr
The Rogue feels: discontent
4th Uktar, 1378
Before we left the shrine, Bylira gave it some herbs or something as thanks for protecting us or some such nonsense. She claims to have had a vision about a pair of dragons slaughtering a pack of Sembians. She also said a voice told her the time. "I can tell the time by looking at the sky most days," I said. "No," she replied, "I heard the precise time, to the minute." Who needs to know the time that exactly?

Boone and Ramut decided that I was the party leader all of a sudden, supposedly because I'm the only titled person in the group now, but probably because they didn't want to take the blame if their brilliant plans didn't come to fruition. I decided to try to explore to the east a bit, in pursuit of the Sembians. It turned out that wasn't the greatest decision of my life. We were set upon by trolls, who surprised us, and the next day a pack of ghouls came this close to annihalating the three of us. Ramut and I were both paralysed by them, but Boone managed to pull our bacon out of the fire. It was at that point that I decided to head for Thunderstone after all. Boone whined at me about my decision-making skills, but, hey: I'm the leader. Do what I say. Oh yeah, and shut your mouth while you're at it. Thank you.

We spent one more soggy night in the swamp and arrived in town late at night. We were exhausted, but at least here in Thunderstone we have access to hot food, clean clothes, and, perhaps most importantly, baths. Bylira told us a centaur had come into town the other day, full of black arrows reputedly utilised by hobgoblins that live in the Hullack Forest to the north of town. People have also reportedly been vanishing at random from their fields. The next day we re-equipped and decided to head into the forest to investigate the disappearances. When the townspeople picked up that we were going to do this good deed (ech), they happily announced that our rooms and meals in Thunderstone would be provided us free of charge.

We tracked the centaur to a clearing, whereupon we were approached by a pretty, giggling elfish girl. She said she could show us where the hobgoblins were -- one of us. She chose Boone, who accompanied her into the forest. We waited about half an hour before we decided to try to follow them. I found that their tracks led right up to an oak tree and stopped. It didn't take us long to put two and two together: Boone had been abducted by a dryad. We don't expect to see him again.
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May. 26th, 2006 @ 10:19 pm In Pursuit of the Stag Runners, Part the Fourth
Current Location: Somewhere in the Vast Swamp
The Rogue feels: swampy. ick.
2nd Uktar, 1378
Upon our return to the first underground level of the Keep, Boone decided to stick his nose into the room I'd darted into to watch the earlier battle. "There's nothing in there," I told him, because I hadn't seen anything. I hadn't exactly been poking around, but I hadn't seen anything. Something big and flat dropped off the ceiling and narrowly missed landing on him. It was some kind of creature that lives on the ceilings of old, ruined places and tries to land on people and ingest them. I helped Boone and Ramut fight off the thing and its friend, which dropped a moment later. Between Boone's spells and my well-placed daggers, we made a shredded mess of one of them.

We moved on to a very large room, partly flooded and partly filled with a slimy jelly. Or so we thought. It was actually a room which was partly flooded and partly filled with a really really large slug. It spat a corrosive acid that dissolved Ramut's clothing. Now there's a sight I didn't need. The poison from the Scarab of Venom had no effect on it, but the group finished it off anyway. Fortunately Ramut has a set of spare clothing.
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May. 24th, 2006 @ 07:30 pm In Pursuit of the Stag Runners, Part the Third
Current Location: Shrine of Chronos, Orvaskyte Keep, Vast Swamp. Again.
The Rogue feels: ouch. no, honestly.
1st Uktar, 1378
The next morning we were greeted by another band of adventurers who called themselves the Ruby Blades. They claim to be on Sembian business, and that, since we're Cormyrian, we should get lost. They think the keep is in Sembian territory. I wouldn't mind their error if they weren't so damned superior about it. They told us "... when we return we expect to find you gone." My ESP medallion told me only that they wonder if we're the ones who killed the Stag Runners. Clearly they already know the Runners are dead, so who are the party they claim to be waiting for?

After the Ruby Blades left, a young black dragon appeared. Bylira flew up into the air (that's what she always does when there's a fight -- but this time she brought the fight to herself) and the dragon, its airspace threatened, breathed acid on her. Droplets of the stuff rained down on the earth-bound remainder of the party. I did my part in bringing the beast down with a few well-placed daggers. Sadly, the dragon's acidic blood dissolved them, rendering them useless. It didn't take us long to defeat the dragon. After that, we went down a set of stairs in one of the keep's buildings. By this time I had resigned myself to exploring the ruin. Hell, maybe there's something worthwhile down there. Probably not.
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May. 23rd, 2006 @ 01:31 pm In Pursuit of the Stag Runners, Part the Second
Current Location: Shrine of Chronos, Orvaskyte Keep, Vast Swamp
The Rogue feels: recumbent
Current Music: someone is snoring to annoy me.
29th Marpenoth, 1378
We smashed up the coffins we found and Bylira blessed the remains (but not before I pocketed a few handfuls of the soil they'd contained; who knows, it might be useful as a bargaining chip eventually). There were no signs of the original owners of the Journey's Rest.

The next day we headed for Thunderstone. We stopped in the supply shop and the proprietor, known as "One-Armed McGurk", told us that a group of adventurers who met the description of the Stag Runners were in the shop about six days ago, asking for potions of black dragon control. It annoyed McGurk because he didn't have any such potions. We also learned that three people have gone missing from town lately.
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May. 20th, 2006 @ 05:12 pm In Pursuit of the Stag Runners, Part the First
4th Flamerule, 1378
Sarala and I spent a nice several tendays away from the rest of the group. Our little 'vacation' took us southeast to the Shining Plains, where we relaxed a bit, met some interesting people, and had a bit of adventure. I insisted Sarala stay out of that last, and she complained but eventually capitulated. The native group we spent time with inadvertently gave my dragon horse a name: Wakish. The unfortunate part is that the name is derived from a native word which means 'he is setting us on fire accidentally'. Wakish needs to learn to better control his fire-breathing ability but, come on, he wasn't that bad.

Upon arriving home on the 25th of Marpenoth, someone who could have been Boone's cousin threw rice at us. I can't imagine why. I discovered that this was indeed Boone, and that he'd apparently completed his great project while I was away. I expect this is why he looks different. It's probably better I shouldn't know. Bylera also contributed to the mysterious treatment of myself and Sarala by asking if Sarala needed anything special while we were away on our next adventure. They're up to something, those goody-goodies. I can feel it.
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Apr. 27th, 2006 @ 01:26 pm Catching Up
It's been a while since I've written in here. I didn't want to detail the secret mission given us by Sembia while I was in Immurk's Hold, because if someone had found my journal while we were doing the Pirate's Run, it would have ended our mission rather abruptly.

The mission entailed retrieving a man known as 'Manta Ray' from Immurk's Hold. This Manta Ray was a Sembian spy who'd transferred a hefty amount of information about pirate activity to the Sembians (which explains their recent string of successful anti-pirate movements and the pirate heads staked out at the docks in Saerloon). We didn't find him on Smuggler's Isle, the part of Immurk's Hold non-pirates are allowed to inhabit, so we had to partake in a gauntlet known as the Pirate's Run to become pirates and gain access to the rest of the city. We were only allowed a limited amount of gear for the test, and while my journal is locked, it wouldn't take much picking or magicking to get it open. After that, we'd all be dancing the traitor's two-step in Immurk's Hold.

But the mission went successfully. Boone teleported home with Manta Ray and his wife while the rest of us sailed home. By the time we arrived all the excitement and hero-praising had died down (none for the rest of us, naturally).
I made a beeline for StoneGate Keep, told Sarala to pack a few essentials and meet me in the gate room. After months at sea, cooped up with the goodie-goodies on little boats, risking my neck for a complete stranger (who I barely met, even after we'd rescued the bastard), getting a tattoo I didn't want (and had removed at my earliest opportunity), to say I was eager to get away from things for a while would be a profound understatement.

To be continued.
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